mail(at)kaoritoh.com
Kaori Toh is a multidisciplinary designer with a particular interest in technology and computational design methods. Her work is characterised by structure, research, and typography. She is a recent graduate with the BA Graphic Design programme at Central Saint Martins (London). Having built a strong background in web and graphic design, she has moved onto digital solutions, such as UI and UX, to expand her expertise.

Email her for collaborations and conversations.


2017, INTERACTIVE, 3D, EDITORIAL
01—Infrastructural Chess
A critical inquiry into our infrastructural reality in the post-internet age. The gameplay runs throughout all four layers—earth, city, cloud, and interface layer, creating a stack. The chess pieces are representative of various elements in our infrastructure. Applying the game theory, this game of chess reveals the power and relation between seemingly innocuous actors and spaces.

In collaboration with Clara Koh
2017, INTERACTIVE, PROGRAMMING
02—Reverse Archaeology: Automation
An exploration of archives as reverse archaeology—investigating the automation of jobs in the future. A speculative piece which analyses and predicts the extinction of jobs based on the advancement of technology. Resulting in a listing sheet which serves as an artefact from the future. Allowing one to analyse possible human activities from possible technofossil.
2017, IDENTITY, WEB, EXHIBITION
03—Obscure Relatives: CSM Degree Show
The title ‘Obscure Relatives’ emerged from an observation on the broad spectrum of work produced by the course and how not-so-obvious connections can be drawn between seemingly disconnected projects. It also alludes to life beyond CSM to the professional practice, where the purposes and boundaries of graphic design as it used to be known are shifting, sometimes beyond recognition. And to those unfamiliar with the world of graphic design: We are your Obscure Relative(s).

With Oliver O'Callaghan & Ben Hutchings
2017, INTERACTIVE, PROGRAMMING, WEB
04—Aesthetic of the Factory
An exploration into computational innovation by working within the parameters of existing designs—copying them over and over again. An algorithm was written to shuffle parts of a design, creating new iterations every time.
2017, INTERACTIVE, PROGRAMMING, BOT
05—Information Heavens
Exploring a speculative future where predictive technology dictates everyday life, a quantifying system was created to evaluate citizens. In a terminal, the system introduces itself and guides the citizen through a chatbot, facial scanner, and pulse monitor. Based on the data and biometric gathered, the system generates the user’s prognosis to determine their standing in society. Presented as an interactive exhibition piece.

In collaboration with Clara Koh.
2018, IDENTITY, WEB
06—Matte.sg
Identity and website for a local photography platform. Work in progress
2016, UI, UX, MOBILE, APP
07—Mate by Nationwide
A digital native personal assistant, Mate condenses the entire banking experience right into the palm of your hand. Built solely around what matters to you, Mate takes banking and makes it personal again.

In collaboration with Kezia Kong
2017, WEB, MOBILE, UX, UI
08—Miscellaneous Websites
Websites done for Siu Yen Lo and Dilys Ng
2016, PROGRAMMING, EXPERIMENT, TYPE
09—Computation Typography
An experimental typographic piece created after a workshop on typography and computation by Kyuha Shim.
2016, INTERACTIVE, PROGRAMMING, BOT
10—Cumulative News
A twitter bot that mashes up headlines from various media to create a constant permutation of poetically misinformed headlines. In the age of hyper-connectivity, misinformation is easy to pass on, and near impossible to correct. The project then questions the boundaries of miscommunication and its meaning in this new age of fake news.
2014, IDENTITY
11—Rek Technology
Identity for Chinese logistic firm, specialising in high speed barcode sorting and logistics. Inspired by the codes behind the organisation, a bespoke mandarin typeface was created for the logo. Their everyday Javascript language was then incorporated in their collaterals.
2016, EDITORIAL
12—Internet Explorer
When Google released the street view to the world, it opened up a whole new dimension in travelling. We are able to travel anywhere on its digital surfaces, where architecture and landscapes have been augmented into. The URL is the new destination. The project explores the boundaries of travel and the new found ability to virtually displace ourselves.
2015, EDITORIAL, INFOGRAPHIC
13—McDonaldisation of Higher Education
Tabloid sized publication exploring the phenomenon known as the McDonaldisation of Higher Education. It only manifest when society adopts the characteristics of a fast-food restaurant—Efficiency, Calculability, Predictability, and Control.
2016, EDITORIAL, INFOGRAPHIC
14—Roadmap: Graphic Design to Aesthetics
A roadmap speculating the decay of graphic design as a discipline to simply aesthetics considering the rise of automation while playing with the social construct of choice.